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Object Oriented Programming

Brand: Ashish Kumar
MPN: com.faadooengineers.free_objectorientedprogramming
Category: App (Science)
Price: $0.00
Availability: Available instantly on compatible devices
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Features

  • This unique free application is for all students of Object Oriented Programming across the world. It covers 187 topics of Object Oriented Programming in detail. These 187 topics are divided in 5 units.
  • Each topic is around 600 words and is complete with diagrams, equations and other forms of graphical representations along with simple text explaining the concept in detail.
  • The USP of this application is "ultra-portability". Students can access the content on-the-go from any where they like.
  • Basically, each topic is like a detailed flash card and will make the lives of students simpler and easier.
  • Some of topics Covered in this application are:
  • 1. overview of OOP
  • 2. Elements of the Object Model
  • 3. Basic Concepts of Object Oriented Programming
  • 4. Benefits of OOP
  • 5. Object
  • 6. Relationships among Objects
  • 7. Classes
  • 8. Relationships among Classes
  • 9. Relationships between Classes and Objects
  • 10. On Building Quality Classes and Objects
  • 11. characteristics of object oriented modeling
  • 12. Links and Association
  • 13. Generalization and Inheritance
  • 14. An object model
  • 15. Need for OOP Paradigram
  • 16. Multiple Inheritance
  • 17. Data Encapsulation
  • 18. Access Control
  • 19. Creating and Destroying Objects
  • 20. Garbage Collection
  • 21. Introduction to Dynamic modeling
  • 22. Events
  • 23. states and state diagram
  • 24. Elements of state diagram
  • 25. Advanced concepts in modeling
  • 26. Concurrency
  • 27. Dynamic model
  • 28. Introduction to Modeling
  • 29. Object Oriented Methodologies
  • 30. OMT Methodology
  • 31. Inheritance
  • 32. Types of Inheritance
  • 33. Scenario
  • 34. Event-Trace Diagram
  • 35. Introduction to functional modeling
  • 36. Data Flow Diagram (DFD)
  • 37. Examples of DFDs
  • 38. Data Dictionary and Meta Data
  • 39. Steps to Produce a DFD
  • 40. Different Types of Keys
  • 41. Introduction to System Design
  • 42. Making a Reuse Plan
  • 43. Estimating Hardware Resource Requirements
  • 44. Handling Global Resources
  • 45. Setting trade-off Priorities
  • 46. Dynamic Simulation
  • 47. Real time system
  • 48. Introduction to Object Design
  • 49. Presentation of Contents
  • 50. Design Algorithms For Operations
  • 51. Implementation of Control
  • 52. Design Associations
  • 53. Determine Object Representation
  • 54. Documentation
  • 55. Introduction to methodologies to represent oops
  • 56. Jackson Structured Development (JSD)
  • 57. Overcome the limitations of SA/SD and JSD
  • 58. Overcome the limitations of SA/SD and JSD
  • 59. Introduction to java
  • 60. Features of Java
  • 61. java operatores
  • 62. data types in java
  • 63. variable in java
  • 64. Conditionals and Loops
  • 65. Conditional and loop constructs
  • 66. Arrays
  • 67. Types of arrays
  • 68. Multithreading Programming
  • 69. Input / output in java
  • 70. Method overriding
  • 71. Dynamic Method Dispatch
  • 72. Package in java
  • 73. introduction to java applet
  • 74. Methods
  • 75. The Applet Class
  • 76. An Applet Skeleton
  • 77. Simple Applet Display Methods
  • 78. Requesting Repainting
  • 79. A Simple Banner Applet
  • 80. Using the Status Window
  • 81. Passing Parameters to Applets
  • 82. Improving the Banner Applet
  • 83. getDocumentBase( ) and getCodeBase( )
  • 84. AppletContext and showDocument( )
  • 85. String Handling
  • 86. String Length and Special String Operations
  • 87. Character Extraction
  • 88. String Comparison
  • 89. Modifying a String
  • 90. Data Conversion Using valueOf( )
  • 91. Additional String Methods
  • 92. StringBuffer
  • 93. Additional StringBuffer Methods
  • 94. Void
  • 95. Runtime
  • 96. System
  • 97. Object
  • 98. Class
  • 99. ClassLoader and math
  • 100. Package
  • 101. The java.lang Subpackages
  • 102. The Java I/O Classes and Interfaces
  • 103. The Closeable and Flushable Interfaces
  • 104. The Byte Streams
  • 105. FileOutputStream
  • 106. ByteArrayInputStream
  • 107. ByteArrayOutputStream
  • 108. Buffered Byte Streams
  • 109. BufferedOutputStream
  • 110. Introduction to networking
  • 111. Java and the Net
  • 112. InetAddress
  • 113. TCP/IP Client Sockets
  • 114. URL
  • 115. URLConnection
  • 116. TCP/IP Server Sockets
  • 117. A Caching Proxy HTTP Server
  • 118. Datagrams
  • 119. Event handling
  • 120. Event Classes

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