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Computer Graphics

Brand: Ashish Kumar
MPN: com.faadooengineers.free_computergraphics
Category: App (Science)
Price: $0.00
Availability: Available instantly on compatible devices
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Features

  • 1) Introduction to Computer Graphics
  • 2) Video Controller
  • 3) Cathode-Ray Tubes (CRT)
  • 4) The Shadow - Mask CRT
  • 5) Color CRT Monitors
  • 6) Raster Scan display
  • 7) Randam Scan Systems
  • 8) Random Scan display Processor
  • 9) Comparison between raster and vector graphics
  • 10) Color CRT Monitors
  • 11) Direct-View Storage Tubes
  • 12) Flat-Panel Displays
  • 13) Three-Dimensional Viewing Devices
  • 14) Three Dimensional Devices
  • 15) Input Devices
  • 16) Hard Copy Devices
  • 17) Graphics software
  • 18) Coordinate Representations
  • 19) Graphics Functions
  • 20) Plasma displays
  • 21) Video Display Devices
  • 22) Software Standards
  • 23) Coordinate System
  • 24) LCD(Liquid Crystal Display) Monitors
  • 25) LED(light-emitting diode)
  • 26) SVGA (Super Video Graphics Array)
  • 27) Distance between a Point, Line and Vectors
  • 28) Video Graphics Array (VGA)
  • 29) Polar Coordinates
  • 30) Normalized Device Coordinates
  • 31) Points and Lines
  • 32) Line Drawing Algorithm
  • 33) Line Segments
  • 34) Lines
  • 35) Digital Differential Analyzer (DDA)
  • 36) Line Drawing Algorithm for DDA
  • 37) Symmetrical DDA(Digital Differential Analyzers)
  • 38) The incremental DDA Algorithm
  • 39) Ellipse
  • 40) Bresenham's Line Drawing Algorithm
  • 41) Parallel line Algorithms
  • 42) Frame Buffer
  • 43) Line Function
  • 44) Circle Drawing
  • 45) Properties of Circles
  • 46) midpoint circle algorithm for drawing circle
  • 47) ELLIPSE-GENERATING ALGORITHMS
  • 48) MIDPOINT ELLIPSE ALGORITHM (Bresenham's Circle Algorithm)
  • 49) Other curves
  • 50) Various ways to represent a curve
  • 51) Curve functions
  • 52) PARALLEL CURVE ALGORITHMS
  • 53) DDA ALGORITHM FOR CIRCLE
  • 54) A straightforward line drawing algorithm
  • 55) continuity condition on curve
  • 56) Convex hull property of circle
  • 57) Scan line polygon fill algorithm
  • 58) Pixel addressing and object geometry
  • 59) Pixel addressing and object geometry
  • 60) Filled-area primitives
  • 61) Primitives
  • 62) Primitive Operations
  • 63) Graphics Pipeline
  • 64) Graphics Primitives
  • 65) Plasma Panels
  • 66) Visible-Surface Detection Algorithms
  • 67) line attribute
  • 68) Line Width
  • 69) Pen and Brush Options for lines
  • 70) Curve attribute
  • 71) Area-fill Attribute
  • 72) Character attribute of fonts
  • 73) BUNDLED ATTRIBUTES FOR CHARACTERS
  • 74) Inquiry functions
  • 75) Color and gray scale levels
  • 76) Pixels and Frame Buffers and Lines Segments
  • 77) Point plotting
  • 78) ANTIALIASING
  • 79) Rotation
  • 80) Rotation transformation operation on an image
  • 81) Scaling
  • 82) Translations
  • 83) Transformations
  • 84) Scaling Transformation operation on an image
  • 85) Various transformation operations that can be performed on an image
  • 86) Transformation functions
  • 87) Other transformations
  • 88) Transformations between co-ordinate system
  • 89) Affine transformations
  • 90) Raster method of transformations
  • 91) Homogeneous Coordinates System
  • 92) Perpendicular lines
  • 93) Matrix reresentation and homogenious coordinates
  • 94) Composite transformations
  • 95) The viewing pipeline
  • 96) Viewing coordinate reference frame
  • 97) window to viewport coordinate transformation
  • 98) Two dimension viewing function
  • 99) Clipping operations
  • 100) Point clipping and line clipping
  • 101) Cohen Sutherland line clipping algorithm
  • 102) Cohen-Sutherland Line Clipping
  • 103) Liang-Barsky Line Clipping
  • 104) Nicholl-Lee-Nicholl Line Clipping
  • 105) Line clipping Using Nonrectangular Clip Window

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