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Features
- 1) Introduction to Computer Graphics
- 2) Video Controller
- 3) Cathode-Ray Tubes (CRT)
- 4) The Shadow - Mask CRT
- 5) Color CRT Monitors
- 6) Raster Scan display
- 7) Randam Scan Systems
- 8) Random Scan display Processor
- 9) Comparison between raster and vector graphics
- 10) Color CRT Monitors
- 11) Direct-View Storage Tubes
- 12) Flat-Panel Displays
- 13) Three-Dimensional Viewing Devices
- 14) Three Dimensional Devices
- 15) Input Devices
- 16) Hard Copy Devices
- 17) Graphics software
- 18) Coordinate Representations
- 19) Graphics Functions
- 20) Plasma displays
- 21) Video Display Devices
- 22) Software Standards
- 23) Coordinate System
- 24) LCD(Liquid Crystal Display) Monitors
- 25) LED(light-emitting diode)
- 26) SVGA (Super Video Graphics Array)
- 27) Distance between a Point, Line and Vectors
- 28) Video Graphics Array (VGA)
- 29) Polar Coordinates
- 30) Normalized Device Coordinates
- 31) Points and Lines
- 32) Line Drawing Algorithm
- 33) Line Segments
- 34) Lines
- 35) Digital Differential Analyzer (DDA)
- 36) Line Drawing Algorithm for DDA
- 37) Symmetrical DDA(Digital Differential Analyzers)
- 38) The incremental DDA Algorithm
- 39) Ellipse
- 40) Bresenham's Line Drawing Algorithm
- 41) Parallel line Algorithms
- 42) Frame Buffer
- 43) Line Function
- 44) Circle Drawing
- 45) Properties of Circles
- 46) midpoint circle algorithm for drawing circle
- 47) ELLIPSE-GENERATING ALGORITHMS
- 48) MIDPOINT ELLIPSE ALGORITHM (Bresenham's Circle Algorithm)
- 49) Other curves
- 50) Various ways to represent a curve
- 51) Curve functions
- 52) PARALLEL CURVE ALGORITHMS
- 53) DDA ALGORITHM FOR CIRCLE
- 54) A straightforward line drawing algorithm
- 55) continuity condition on curve
- 56) Convex hull property of circle
- 57) Scan line polygon fill algorithm
- 58) Pixel addressing and object geometry
- 59) Pixel addressing and object geometry
- 60) Filled-area primitives
- 61) Primitives
- 62) Primitive Operations
- 63) Graphics Pipeline
- 64) Graphics Primitives
- 65) Plasma Panels
- 66) Visible-Surface Detection Algorithms
- 67) line attribute
- 68) Line Width
- 69) Pen and Brush Options for lines
- 70) Curve attribute
- 71) Area-fill Attribute
- 72) Character attribute of fonts
- 73) BUNDLED ATTRIBUTES FOR CHARACTERS
- 74) Inquiry functions
- 75) Color and gray scale levels
- 76) Pixels and Frame Buffers and Lines Segments
- 77) Point plotting
- 78) ANTIALIASING
- 79) Rotation
- 80) Rotation transformation operation on an image
- 81) Scaling
- 82) Translations
- 83) Transformations
- 84) Scaling Transformation operation on an image
- 85) Various transformation operations that can be performed on an image
- 86) Transformation functions
- 87) Other transformations
- 88) Transformations between co-ordinate system
- 89) Affine transformations
- 90) Raster method of transformations
- 91) Homogeneous Coordinates System
- 92) Perpendicular lines
- 93) Matrix reresentation and homogenious coordinates
- 94) Composite transformations
- 95) The viewing pipeline
- 96) Viewing coordinate reference frame
- 97) window to viewport coordinate transformation
- 98) Two dimension viewing function
- 99) Clipping operations
- 100) Point clipping and line clipping
- 101) Cohen Sutherland line clipping algorithm
- 102) Cohen-Sutherland Line Clipping
- 103) Liang-Barsky Line Clipping
- 104) Nicholl-Lee-Nicholl Line Clipping
- 105) Line clipping Using Nonrectangular Clip Window
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