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Mathematics for 3D Game Programming and Computer Graphics, Third Edition

Brand: Cengage Learning
Manufacturer: Cengage Learning PTR
Model: SG_1435458869_US
ISBN 1435458869
EAN: 8601419489978
Category: #1160847 in Hardcover (AI & Machine Learning)
Price: $119.68  (Customer Reviews)
Dimension: 9.00 x 7.00 x 1.50 inches
Shipping Wt: 4.10 pounds. FREE Shipping (Details)
Availability: In stock Usually ships within 4 to 5 days.
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Product Description

This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential equations, and Taylor series.

The third edition expands upon topics that include projections, shadows, physics, cloth simulation, and numerical methods. All of the illustrations have been updated, and the shader code has been updated to the latest high-level shading language specifications.

Features

  • Mathematics for 3D Game Programming and Computer Graphics
  • Course Technology PTR
  • ABIS BOOK

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