What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated E - medicalbooks.filipinodoctors.org

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What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated E

Brand: St. Martin's Griffin
Model: SG_1403984530_US
ISBN 1403984530
EAN: 9781403984531
Category: Paperback (Human-Computer Interaction)
Price: $21.99  (Customer Reviews)
Dimension: 9.31 x 6.28 x 0.72 inches
Shipping Wt: 0.62 pounds. FREE Shipping (Details)
Availability: In Stock.
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Product Description

James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.

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  • Palgrave Macmillan Trade

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