|
Product Description
Praise for The Gamification of Learning and Instruction
"Kapp argues convincingly that gamification is not just about adding points, levels and badges to an eLearning program, but about fundamentally rethinking learning design. He has put together a brilliant primer for learning professionals on how to gamify learning, packed with useful advice and examples." ―ANDERS GRONSTEDT, president, Gronstedt Group
"After reading this book, you'll never be able to design boring learning again." ―CONNIE MALAMED, author, Visual Language For Designers; author/creator of The eLearning Coach Blog
"Engaging, informative and complete; if you need to understand anything about instructional game design, this is the book you need. It provides the right amount of academic evidence, practical advice and insightful design tips to have you creating impactful learning in no time." ―SHERRY ENGEL, associate director learning technology, Penn Medicine Center for Innovation and Learning
"What Karl Kapp has done with this book is looked at games and learning from every possible angle....he provocatively asks questions that the learning community needs to answer, like 'Do our design processes still work?' and 'Are we really meeting the needs of today's learners?' This book may make you anxious, make you laugh, or make you angry. But one thing it will definitely do is make you think." ―RICH MESCH, experiential learning guru, Performance Development Group
Customers Who Bought This Item Also Bought
- Digital Games and Learning: Research and Theory (Digital Games, Simulations, and Learning)
- The Gamification Revolution: How Leaders Leverage Game Mechanics to Crush the Competition
- Play to Learn: Everything You Need to Know About Designing Effective Learning Games
- Actionable Gamification: Beyond Points, Badges and Leaderboards
- The Gamification of Learning and Instruction Fieldbook: Ideas into Practice
- Reality Is Broken: Why Games Make Us Better and How They Can Change the World
- Gamify: How Gamification Motivates People to Do Extraordinary Things
- Design for How People Learn (2nd Edition) (Voices That Matter)
- Rules of Play: Game Design Fundamentals (The MIT Press)
- Explore Like a Pirate: Gamification and Game-Inspired Course Design to Engage, Enrich and Elevate Your Learners
*If this is not the "The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Edu" product you were looking for, you can check the other results by clicking this link. Details were last updated on Nov 3, 2024 20:21 +08.