|
Product Description
This practical book will help readers understand what STEAM is, how it differs from STEM, and how it can be used to engage students in K–8 classrooms. The authors present a conceptual model with recommendations and classroom examples illustrating various key aspects of STEAM teaching in action, including creating the correct teaching environment, integrating STEAM content, and supporting students as they develop STEAM-related skills. The model includes specific strategies such as problem-based learning, student choice, technology integration, and teacher facilitation. Each chapter incorporates elements of connected learning―a type of learning that draws on students’ interests that teachers can capitalize on when using STEAM to address real-world problems.Readers will find easy-to-understand examples of what STEAM education looks like in a variety of classrooms, and will hear from teachers, instructional coaches, principals, and administrators about what it takes to ensure that STEAM is a schoolwide success.
Book Features:
- Straightforward guidance for creating STEAM instructional units for the K–8 classroom.
- A concise instructional model that addresses misconceptions about STEAM education.
- Extended vignettes demonstrating teaching practices, student learning, and school-community partnerships.
- Classroom examples of STEAM learning that rural, urban, traditional, and innovative schools can relate to and build on.
- Based on the authors’ work with over 150 teachers and analysis of teachers’ reflective journal entries, STEAM unit plans, classroom instruction, and more.
Customers Who Bought This Item Also Bought
- STEM & STEAM Next-Gen Program: Lesson Plans, STEM Career Focus, Engineering Design Process, Next Generation Science Standards, Strategies and Activities for K-5 Teachers
- Students with Emotional and Behavioral Problems: Assessment, Management and Intervention Strategies
- Creative Teaching Press STEAM Design CTP (8213)
- From STEM to STEAM: Brain-Compatible Strategies and Lessons That Integrate the Arts
- STEAM Lab for Kids: 52 Creative Hands-On Projects for Exploring Science, Technology, Engineering, Art, and Math (Lab for Kids (17))
- STEAM Kids: 50+ Science / Technology / Engineering / Art / Math Hands-On Projects for Kids
- STEAM Makers: Fostering Creativity and Innovation in the Elementary Classroom
- Teaching Science for Understanding in Elementary and Middle Schools
- Invent to Learn: Making, Tinkering, and Engineering in the Classroom
- Studio Thinking from the Start: The K-8 Art Educator's Handbook
*If this is not the "An Educator's Guide to STEAM: Engaging Students Using Real-World Problems" product you were looking for, you can check the other results by clicking this link. Details were last updated on Oct 25, 2024 22:41 +08.