|
Product Description
From sushi and karaoke to martial arts and technoware, the currency of made-in-Japan cultural goods has skyrocketed in the global marketplace during the past decade. The globalization of Japanese “cool” is led by youth products: video games, manga (comic books), anime (animation), and cute characters that have fostered kid crazes from Hong Kong to Canada. Examining the crossover traffic between Japan and the United States, Millennial Monstersexplores the global popularity of Japanese youth goods today while it questions the make-up of the fantasies and the capitalistic conditions of the play involved. Arguing that part of the appeal of such dream worlds is the polymorphous perversity with which they scramble identity and character, the author traces the postindustrial milieux from which such fantasies have arisen in postwar Japan and been popularly received in the United States.
Customers Who Bought This Item Also Bought
- Notes from Toyota-land: An American Engineer in Japan (ILR Press Book)
- The Human Tradition in Modern Japan (The Human Tradition around the World series)
- The Soul of Anime: Collaborative Creativity and Japan's Media Success Story (Experimental Futures)
- Kokoro
- Japan in World History (New Oxford World History)
- Musui's Story: The Autobiography of a Tokugawa Samurai
- Naomi
- Modern Japan: A Social and Political History (Nissan Institute/Routledge Japanese Studies)
- The Autobiography of Yukichi Fukuzawa
- Ethno-erotic Economies: Sexuality, Money, and Belonging in Kenya
*If this is not the "Millennial Monsters" product you were looking for, you can check the other results by clicking this link. Details were last updated on Dec 26, 2024 11:42 +08.