![]() |
|
Product Description
When artists and designers explore or create a fictional setting, the milieu must be completely fleshed out, explained, and designed. In this book, comic and gaming art veteran Mark A. Nelson explores and demonstrates his methods for fashioning visually stunning, believable environments for fantasy creatures and characters. Scores of images and step-by-step examples illustrate how variation and experimentation lead to fresh, original designs for otherworldly beings, their environments, and their stories.
Nelson discusses how to find ideas and borrow from history to add the strength of realism to a fantasy world. In describing the best ways to establish a habitat, he offers specifics about climate, terrain, flora, and wildlife. He shares insights into founding societies in terms of their means of survival, manner of warfare, spiritual practices, style of dress, and levels of technology. All visual creatives who work with imaginative material — illustrators, comic artists, and writers — will take a lively interest in this source of inspiration and practical knowledge.
"In sixteen breezy-yet-surprisingly-concise chapters he covers everything from visual problem solving to spirituality to warfare to transportation, not with the idea of giving the reader lessons to copy by rote but rather as prompts to develop their own original concepts. If I were suggesting three books every budding artist should have at their fingertips they would be Figure Drawing for All It's Worth by Andrew Loomis, Imaginative Realism: How to Paint What Doesn't Exist by James Gurney, and, most definitely, Mark's Fantasy World-Building." — Muddy Colors
Nelson discusses how to find ideas and borrow from history to add the strength of realism to a fantasy world. In describing the best ways to establish a habitat, he offers specifics about climate, terrain, flora, and wildlife. He shares insights into founding societies in terms of their means of survival, manner of warfare, spiritual practices, style of dress, and levels of technology. All visual creatives who work with imaginative material — illustrators, comic artists, and writers — will take a lively interest in this source of inspiration and practical knowledge.
"In sixteen breezy-yet-surprisingly-concise chapters he covers everything from visual problem solving to spirituality to warfare to transportation, not with the idea of giving the reader lessons to copy by rote but rather as prompts to develop their own original concepts. If I were suggesting three books every budding artist should have at their fingertips they would be Figure Drawing for All It's Worth by Andrew Loomis, Imaginative Realism: How to Paint What Doesn't Exist by James Gurney, and, most definitely, Mark's Fantasy World-Building." — Muddy Colors
Customers Who Bought This Item Also Bought
- On Writing and Worldbuilding: Volume I
- The Compendium of Fantasy Art Techniques: The Step-by-Step Guide to Creating Fantasy Worlds, Mystical Characters, and the Creatures of Your Own Worst Nightmares
- How to Draw and Paint Fantasy Architecture: From Ancient Citadels and Gothic Castles to Subterranean Palaces and Floating Fortresses
- How to Draw Fantasy Art and RPG Maps: Step by Step Cartography for Gamers and Fans
- Fantasy Mapmaker: How to Draw RPG Cities for Gamers and Fans
- Framed Drawing Techniques: Mastering Ballpoint Pen, Graphite Pencil, and Digital Tools for Visual Storytelling
- Creating Life (Art of World Building)
- Sketching from the Imagination: Creatures & Monsters
- Sketching from the Imagination: Characters
- Masters and Legends of Fantasy Art, 2nd Expanded Edition: Techniques for Drawing, Painting & Digital Art from Fantasy Legends (Fox Chapel Publishing) Dozens of In-Depth Interviews & Workshops
*If this is not the "Fantasy World-Building: A Guide to Developing Mythic Worlds and Legendary Creatures (Dover Art Instr" product you were looking for, you can check the other results by clicking this link