|
Product Description
Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning.
This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.
Customers Who Bought This Item Also Bought
- Game Mechanics: Advanced Game Design (Voices That Matter)
- Game Development and Simulation with Unreal Technology, Second Edition
- Game Development Essentials: An Introduction
- Unity 2018 Game Development in 24 Hours, Sams Teach Yourself (3rd Edition)
- The Art of Game Design: A Book of Lenses, Second Edition
- Theory of Fun for Game Design
- Level Up! The Guide to Great Video Game Design
- Visual C# How to Program (6th Edition) (Deitel Series)
- Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Fourth Edition
- Marketing: Real People, Real Choices (7th Edition)
*If this is not the "Fundamentals of Game Design (3rd Edition)" product you were looking for, you can check the other results by clicking this link. Details were last updated on Nov 6, 2024 03:16 +08.