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Call of Duty: Ghosts - Xbox 360

Platform : Xbox 360
Rated: Mature
4.6 out of 5 stars 5,466 ratings

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Platform: Xbox 360
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  • The franchise that has defined a generation of gaming is set to raise the bar once again with the all new call of duty: ghosts
  • A brand new call of duty universe
  • The next generation of multiplayer
  • Introduction of a new next gen engine

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Product information

Number of Players 2
Publication Date November 5, 2013
Computer Platform Xbox 360
Global Trade Identification Number 00478758468142, 05030917125881, 00047875846814
UPC 047875846814 751138828362 065555569495 478758468142
Compatible Video Game Console Models Microsoft Xbox 360 E, Microsoft Xbox 360
ASIN B002I098JE
Release date November 5, 2013
Customer Reviews
4.6 out of 5 stars 5,466 ratings

4.6 out of 5 stars
Product Dimensions 7.5 x 5.31 x 0.56 inches; 3.84 ounces
Type of item Video Game
Language English
Rated Mature
Item model number 84681
Is Discontinued By Manufacturer No
Item Weight 3.84 ounces
Manufacturer Activision
Date First Available April 26, 2013

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Call of Duty: Ghosts - Xbox 360


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Product Description

Outnumbered and Outgunned, but Not Outmatched

Call of Duty: Ghosts is an extraordinary step forward for one of the largest entertainment franchises of all-time. This new chapter in the Call of Duty franchise features a new dynamic where players are on the side of a crippled nation fighting not for freedom, or liberty, but simply to survive. Fueling this all new Call of Duty experience, the franchise’s new next-gen engine delivers stunning levels of immersion and performance, all while maintaining the speed and fluidity of 60 frames-per-second across all platforms.

Single Player Campaign

Ten years after a devastating mass event, America’s borders and the balance of global power have changed forever. As what’s left of the nation’s Special Operations forces, a mysterious group known only as “Ghosts” leads the fight back against a newly emerged, technologically-superior global power. A New Call of Duty Universe: For the first time in franchise history, players will take on the underdog role with Call of Duty: Ghosts; outnumbered and outgunned, players must fight to reclaim a fallen nation in an intensely personal narrative. Gamers will get to know an entirely new cast of characters and visit locales in a changed world unlike anything seen in Call of Duty before.

Multiplayer

In Call of Duty: Ghosts you don’t just create a class, you create a soldier, a first for the franchise. In the new Create-A-Soldier system, players can change the physical appearance of their soldier by choosing the head, body type, head-gear and equipment, and for the first time in a Call of Duty game, the player can also choose their gender. With 20,000 possible combinations, this is the most flexible and comprehensive character customization in Call of Duty history. New dynamic maps are the evolution of multiplayer. They include interactive elements and player triggered events that make the environment evolve as each match goes on. The entire landscape can shift and force players to change tactics and strategies. Call of Duty: Ghosts introduces new tactical player movements. The new contextual lean system now allows players to lean around obstacles without adding button combinations or fully leaving cover. The new mantling system allows fluid movement over objects, while maintaining momentum. The knee slide allows for a natural transition from sprinting crouching to prone. Call of Duty: Ghosts delivers over 20 NEW Kill Streaks in Call of Duty: Ghosts - such as Juggernaut Maniac, the Helo Scout, the Vulture and the ODIN Strike. Players can even bring in guard dog Riley, from the single-player campaign, to protect and also to attack enemies. There are also over 30 NEW weapons, including an entirely new weapon class: Marksman Rifles.

Squads

Build your team and take up to 6 of them into battle in the all new Squads mode. This mode takes the best parts of the multiplayer experience and allows you to play either solo or cooperatively with the custom soldiers created and leveled up in multiplayer. The load-out choices you make for your Squad members will directly change the AI behavior of your squad-mates. Give your soldier a sniper rifle and he’ll behave like a sniper, and an SMG guy will be more run and gun.

Extinction

A completely new one to four player, co-op game mode featuring a unique blend of fast-paced survival gameplay, base defense, player customization and class leveling. Teamwork and communication are essential when playing Extinction, as your team faces an inhuman menace that has overrun an isolated Colorado town and you must eliminate the threat via any means necessary.


Customer reviews

4.6 out of 5 stars
5,466 global ratings

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Customers say

Customers find the game offers good value for money with its combo of perks, and appreciate its quality and functionality. The graphics have improved from MW3, with stunning campaign visuals, and customers enjoy the storyline. The map size receives mixed reactions - while some praise the huge maps, others find them too large.

AI-generated from the text of customer reviews

768 customers mention "Fun game"749 positive19 negative

Customers find the game enjoyable, describing it as a great experience with fun missions and shooting mechanics, though one customer notes it's short but entertaining.

"...The maps are awesome. Slightly more interactive, cool-looking, nice flow to the gameplay, and some of them sometimes change radically mid-game...." Read more

"Everyone rips on Ghosts being a terrible game. I find it pretty enjoyable even if the TTK is a little fast...." Read more

"...Clan play is good, but I wish there was an easier way to kick people out who troll lobbies." Read more

"...Again, this makes leveling up easier and the game less frustrating. They've also added more "fun" gametypes like Drop Zone and Gun Game...." Read more

243 customers mention "Value for money"216 positive27 negative

Customers find the game worth the price, particularly appreciating its combo of perks.

"...the number of options for customizing characters, including the new perk system (for the most part), customization of your avatar, and fine-tuning..." Read more

"...Of course, the season pass is a good deal, but not everyone has the money for that. (Not important.)..." Read more

"...Definitely worth the $13 (last time I checked) buy on Amazon, as people still play MW2, 3, and even the original MW, you can probably expect to be..." Read more

"...Overall, this is an amazing game and is well worth the money in my opinion...." Read more

237 customers mention "Quality"217 positive20 negative

Customers find the game to be of good quality, with one customer noting that it arrived in perfect condition.

"...- Maps that start out in good shape and slowly get destroyed by our bullets, grenades, and missiles. - All previous COD maps in one DLC...." Read more

"First off the new graphics engine, quite nice. The user interface/menus are minimal, clean and crisp...." Read more

"...The game itself is fairly solid on a technical level. Very few glitches and everything seems to work as intended...." Read more

"...are as always pretty, the targeting system is meh, the NPCs your average fair and nice effects. Multiplayer for me failed to deliver big time...." Read more

213 customers mention "Graphics quality"151 positive62 negative

Customers praise the graphics quality of the game, noting that the maps and visuals are cool, the campaign looks stunning, and has improved from previous titles like Modern Warfare 3.

"...The maps are awesome. Slightly more interactive, cool-looking, nice flow to the gameplay, and some of them sometimes change radically mid-game...." Read more

"...The audio is great, and the visuals are pretty good too. All around a good experience!" Read more

"...you from a beutifal historical environment and puts you in a sick nauseous ugly setting...." Read more

"...PROS (Both campaign and multiplayer): (1) The campaign looks stunning (indoor lighting effects, city skylines, etc)...." Read more

210 customers mention "Functionality"158 positive52 negative

Customers find that the game functions well, with no reported problems, and one customer specifically mentions that the squad feature works effectively.

"It's OKAY. Not the best, but not the worse either...." Read more

"...The game itself is fairly solid on a technical level. Very few glitches and everything seems to work as intended...." Read more

"...most time on it compared to any COD yet, replay is awesome, prestiging now makes sense in that you can use your points to purchase your favorite guns..." Read more

"...be slightly disappointed with the multiplayer with the spawns working poorly at bad places and times often...." Read more

188 customers mention "Storyline"139 positive49 negative

Customers enjoy the storyline of the game, describing it as one of the best in first-person shooter games, with one customer noting that the levels are suspenseful.

"...Slightly more interactive, cool-looking, nice flow to the gameplay, and some of them sometimes change radically mid-game. -..." Read more

"...Again, this makes leveling up easier and the game less frustrating. They've also added more "fun" gametypes like Drop Zone and Gun Game...." Read more

"...feels like you are actually in the game, and some of the levels are suspenseful and challenging, which is what I enjoy about it...." Read more

"...Now the story isnt that great...." Read more

152 customers mention "Map size"46 positive106 negative

Customers have mixed opinions about the map size in the game, with some appreciating that they are huge and shiny, while others find them too large.

"...Other impressions: - There are a couple large maps, it's true, but they're cool maps, and once you learn the spots people gravitate to,..." Read more

"...is extremely difficult due to its insanely fast kill times and huge maps. Gun battles are gone...." Read more

"...(unl sprint, faster movement, faster ready-up, SMG) that is unbeatable in small maps (2:1 k/d is easy) and then big map anti-camper buildouts..." Read more

"...To add onto that, I would dub the assault kill streaks lame and very limited in scope compared to the array found within BO2 and all the other..." Read more

194 customers mention "Game quality"8 positive186 negative

Customers find the game quality negative, describing it as the worst in the series with less actual gameplay.

"...While it's still not as enjoyable as Modern Warfare 3 or Black Ops 2, Ghosts does have its moments...." Read more

"...You can't connect with the characters, they're not memorable, and the game tries WAYYY to hard to make the Ghosts look like badasses...." Read more

"...And this part will also take a few boring and frustrating trys because you won't know exactly were to go or you'll get burned.and In the whole..." Read more

"...1. The replay value isn't nearly as good as it was on previous games...." Read more

COD Ghosts might be Haunting Gamers in a not so good way
4 out of 5 stars
COD Ghosts might be Haunting Gamers in a not so good way
There are those who did see a Ghost after this game came out! It was never the best Call of Duty Game ever but it still had fun value to a faux!
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Top reviews from the United States

  • Reviewed in the United States on February 1, 2014
    Platform: Xbox 360Edition: StandardVerified Purchase
    I almost didn't buy this game because of the complaints, but after playing for a couple weeks, I'm really glad I took a chance on Ghosts. I knew the "Infinity-Ward-promised-they-would-have-dedicated-servers"-argument wasn't completely valid, because I.F. does offer dedicated servers to players using Xbox One. If I had $500 laying around I might buy an Xbox One and another copy of Ghosts just for the dedicated servers with the expectation that when developers start developing purely for the new consoles games will take another leap forward. Until I do, I'll have to settle for one person in the lobby having a slight advantage. In case you didn't know, the host, in every match in the Xbox 360 version has a slight advantage, because (in case you've never played) the game is mostly encounters and who can pull their gun / shoot the fastest, so every millisecond of lag that everyone except the host has counts.

    That said, Ghosts is awesome and no matter your console, I recommend it. Unless you want a specific review, that's all you need to know.

    First, my favorite thing about Ghosts:

    The audio engineering and processing (effects) have improved a lot. What bothered me most about MW3 was the sound. Something was broken or unfinished with noise reverberations, so gunfire would be heard coming from the opposite direction (off the map from out at sea, even), or it would sound too similar whether it was coming from right next to you or halfway across the map, or gunfire and footsteps seemed to come from no direction in particular, as if the game slipped into mono when there's clearly no one directly in front or behind you, or directly above or below you. Ghosts doesn't have this problem at all (although it's something that can always be improved), in fact, gunfire sounds different depending on the space it's being fired in, it makes the game feel more immersive.

    What I hate the most about Ghosts:

    The only way to turn down the music in Ghosts is by playing the "Hardcore" game mode. I rely on my ears almost as much as my eyes and every time some dramatic music comes blaring it's like being flash-banged in the ear. I just take cover and wait for it to pass. Some people want an arcade-environment, heck, sometimes I want an arcade environment, but most of the time I prefer to "lose myself in the game", and the arcade and "encouraging" or "celebratory" music / announcements remind me I'm just playing a video game. I wouldn't want Ghosts to lose it's zaniness, so just having the option to turn it down or off would be nice. Every time you earn a squad point (and you earn the constantly), long after you need squad points, you here a loud noise. YAY, another f*$#ing squad point!

    Other impressions:

    - There are a couple large maps, it's true, but they're cool maps, and once you learn the spots people gravitate to, their size isn't a problem. People who are used to running around with an SMG getting close-up kills are going to get frustrated with these maps. There's a slower pace to the large maps, but, like always, I.W. included enough cover to travel around the map and sneak up on snipers. The rest of the maps aren't big and all of the DLC maps are small-medium. Anyone complaining about campers should try gun game or free for all, where it doesn't pay to camp. Speaking of camping..

    - Since I get no pleasure out of camping, I don't do it, but sometimes people call me a camper, which leads me to believe people think there's a lot more camping going on than there really is. Consider this; every time I get hurt but don't die I'm going to stop and rest / heal, every time I reload my weapon I stop, and if I hear enemy footsteps I often stop and listen, or maybe IRL i'll have to handle something which will make me stop in the game. Unless the same person kills you from the same spot twice, they might not be camping, and even then it's your fault for not checking to see if they're still there. Of course, there are marksmen and snipers posted up on the large maps, but that's war.

    - Game Modes: Team Deathmatch, Cranked, Blitz, Search & Rescue, Search & Destroy, Infected, Kill Confirmed, Domination, Hunted Free For All, Free For All, Team Tactical, Free Fall Moshpit, Hardcore Team Deathmatch, Hardcore Kill Confirmed, Hardcore Search & Rescue, Hardcore Domination, and...

    - GUN GAME! I'm so glad this game mode has been added. No other game mode gets my heart pounding so hard. If you've played gun game in another game like CSS for instance, then you already know. How it works is each one of your kills changes your gun, and the last kill must be with a knife. It helps / forces you to become proficient with all of the types of weapons / playing styles.

    - Ghosts uses the same engine Infinity Ward has been using, so it feels a bit like "the same ol' game." But I wouldn't have it any other way, I think the engine is perfect and I wouldn't mind if they keep on using it.

    - The customization is becoming epic. One thing I've always liked about the series is that you can really cater to your own playing style. Or play different styles depending on what load-out you choose. This has never been more true. Perks are worth different amounts of "squad points", and by choosing not to have certain equipment; tactical, lethal, secondary weapon, primary weapon, you get extra points to spend on perks. You can change the way your characters look by achievements, which unlock face / clothing variations. How you make your character look is how you will be seen by other players in game.

    - You can start new "characters" buying your favorite guns/equipment/perks with saved up squad points. You don't lose anything by prestiging, and as long as you start saving squad points around level 40 you'll have enough to start a new character/prestige with a solid load-out. This is a welcome contrast to losing everything and starting from scratch the way we used to prestige in previous titles.

    - You seem to spawn more randomly than previous titles. This can get you killed soon after spawning, or can bring an abrupt end to your killstreak when an enemy spawns in a place unoccupied a moment ago. You will taste injustice, but Ghosts is more engaging BECAUSE of the random spawning. The amount of running one used to do after each re-spawn to get to the enemies made previous games less exciting. Now you spawn closer to enemies, which makes the game more intense and keeps everyone on their toes.

    - You can climb on stuff more than previous versions.

    - You can lean around corners now (if you want), so only the top half of your body is visible to the enemy.

    - In MW3 I felt as though I couldn't go on a killing spree with just a blade like I could in MW2. Ghosts balances out that overpowered playing-style by making your character pause for a moment each knife kill. So you have to be more ninja / tactical when taking out multiple enemies with a knife only. Also, Ghosts indulges this playing-style with it's "Maniac Juggernaut"-killstreak, where you're knife only but you get lots of armor and faster movement (just what you need to rampage with a knife).

    - Air support is more brutal now because there is no AUTO-lock missle launcher, you actually have to aim (and you will likely miss).

    - Ghosts feels more in between regular and hardcore, I mean, you die more easily, but you get kills more easily. To me it makes the game more fun. You get some "OMG/BS/WTF" deaths, but you can get some lucky kills when you're hot.

    - The maps are awesome. Slightly more interactive, cool-looking, nice flow to the gameplay, and some of them sometimes change radically mid-game.

    - The guard dog is pretty cool, and despite what you've heard, it's not that hard to kill.. All it takes is 1 throwing knife, or just back up while shooting it. Armor piercing rounds help a lot.

    - The slide is alright, it would be better if you slid extra far when sliding downhill, or more or less slide based on the weight of your load-out, and it would be nice if when you slide in water it splashes instead of tossing up dust (the audio is a splash at least), and if the slide was a bit faster (it's great for going from sprint to prone quickly / smoothly, but if it were faster for light-load-outs, it would help one dodge gunfire by sliding to cover).

    Conclusion:

    Overall, I'm totally pleased with Ghosts and I think I.W. is moving in the right direction. Instead of making drastic changes to something that is great, they're just tweaking it here and there, and to me that's the perfect way to release new editions, just keep improving it. Every complaint that almost made me not buy this game turned out to be flimsy. I'm really glad I bought it and I'm happy to continue supporting Infinity Ward.

    . . . .

    Some things I'd personally like to see in the next installment:

    - An option to turn off all sounds that aren't in the "environment". I reached 60th prestige and I'm still earning perk points with nothing to spend them on, and the fanfare that comes with a point is annoying and distracting.

    - Though it is pretttty fun, I have never cared much about COD single player, and in the future I think they should put out a version of C.O.D. without the single-player campaign. All the story, graphics, maps, voice acting, for me it's all a waste. I.W., for one game at least, should try devoting all of their time, money, and energy to multiplayer map-making and the multiplayer experience. Maybe have some simple skill-improving single-player mini-games for when the internet isn't working, like the time-trial obstacle course at the very beginning of MW2 (i think) with the pop-out cardboard enemies (SO FUN!). Or just have zombies coming from all directions of the map or something.

    - Maps that start out in good shape and slowly get destroyed by our bullets, grenades, and missiles.

    - All previous COD maps in one DLC. If a map comes up people never really liked, they won't vote for it. And how much extra programming / resources can it take to add an old map to the same engine? The more maps the longer the game will hold my interest, and I don't mind re-purchasing the "classic maps"-DLC for each COD installment.

    - Compass attachment for weapon. (Hardcore has no compass without sat com radar.) For me to communicate effectively with my team I need to tell them where the enemy who killed me is. Even if it was just the old-fashioned compass that only points north it would be valuable.

    - The option to adjust scoped-in sensitivity as well as general movement/turning sensitivity.

    - In Free-For-All add "reigning champ" stat on display in that server. If the host changes (assuming I.F. or Microsoft isn't hosting) one would lose it, but it would still be cool.

    - If when you shoot something containing liquid, liquid spills out. What if you accidentally slipped into kneeling if you were sprinting across spilt liquid? Or slide further depending on the type of floor the liquid spilled on?

    - Use a rocket or dynamite to blow a hole in a wall to look out of, enter, or exit a building.

    - 3 levels of sprint speed, the fastest only lasting a couple seconds, the second-fastest being the current sprint speed, and a jog (between walking and running) that lasts a little longer than the current marathon-less load-out. The very fast sprint could work by holding another button in combination with the sprint-button.

    - The ability to kick players from the lobby after they play terribly or if they're messing around (like blowing up friendly I.E.D.'s etc.)
  • Reviewed in the United States on February 3, 2015
    Platform: Xbox 360Edition: StandardVerified Purchase
    Everyone rips on Ghosts being a terrible game. I find it pretty enjoyable even if the TTK is a little fast. I normally claim to be an MW2 guy, but after playing Ghosts, even MW2 hit detection seems a little off, so good job on that. There are a handful of good multiplayer maps and of course the bad ones everyone votes against.
    People have complained about the maps being too big. I don't really see this being an issue. Sounds like a lot of people don't know how to move across a map without running directly through the middle of open areas. Depending what gamemode you play, spawns are meh. If you have a team that knows what they're doing, you can spawn people where you want - which is how it's supposed to be. If you're playing with people that just run and spread out the map, it leaves the game no choice but to offer bad spawns. Sometimes spawns are questionable, but that's usually the players' lack of understanding of spacing.
    I dislike the lack of connection bars CoD usually shows in multiplayer games so you can check your connection to the host. Odd that they take it out. I've got good internet so it's fine for me but I have heard many lag complaints.
    Haven't played single player but the roommate said it was pretty good.
    Overall I enjoy the game - definitely more so than AW. I think a lot of people gave into the hivemind that this game is terrible and don't really form their own opinions. It's $10. I've gotten my monies worth and then some.
    2 people found this helpful
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  • Reviewed in the United States on March 20, 2014
    Platform: Xbox 360Edition: StandardVerified Purchase
    What I like: On line multiplayer build outs, good campaign.
    What I don't like: Season pass is expensive

    I've Prestiged twice so far playing on-line. I do like the fact I can get extremely varied with perks and build outs. I have one class with all speed (unl sprint, faster movement, faster ready-up, SMG) that is unbeatable in small maps (2:1 k/d is easy) and then big map anti-camper buildouts (perks to see enemy, MK-12 with thermal, etc). I don't run a secondary since I never use one, and so, I get another slot.

    I've also downloaded the Capt Pierce (sp?) and Wolf which are just custom skins for you and your military dog. Don't want to play as a girl? Any character can be "skinned-over" as Capt Pierce. Downside, no customization of headgear, uniform or tactical gear.

    You have really large maps, medium, and small maps which can allow you to build different skills and learn pacing. On big maps, a run and gunner will have problems. A sniper usually gets merked hard on smaller maps. A few people still think drop shotting works but it's kinda silly in this game. Oh, and no dolphin dives, but you can slide. I just got the patch for knifing (melee kill) during a slide.

    Clan play is good, but I wish there was an easier way to kick people out who troll lobbies.
  • Reviewed in the United States on March 8, 2025
    Platform: Xbox 360Edition: StandardVerified Purchase
    Call of Duty Ghosts for Xbox360 my daughter just had to have this game so she could play with her boyfriend. They spend hours playing this with each other. Received in perfect condition.

Top reviews from other countries

Translate all reviews to English
  • graham galbraith
    5.0 out of 5 stars Good
    Reviewed in the United Kingdom on January 26, 2025
    Platform: Xbox 360Edition: StandardVerified Purchase
    Good
  • Bruno Góis Teixeira
    5.0 out of 5 stars Bom
    Reviewed in Brazil on August 14, 2020
    Platform: Xbox 360Edition: StandardVerified Purchase
    Jogo ótimo, não tenho muito o que falar, o disco é igual aos demais, o jogo também igual a um de computador.
    Report
  • Omar Hdz
    5.0 out of 5 stars Excelente juego
    Reviewed in Mexico on June 10, 2017
    Platform: Xbox 360Edition: StandardVerified Purchase
    Todo perfecto, sin raspones ni cuarteaduras.
    Llegó de un día a otro gracias a Amazon prime.
    Ten en cuenta que se necesitan 3 GB aprox de almacenamiento para poder jugar ya que viene con disco de instalación y disco para jugar.
    Y lo último viene totalmente en inglés, puedes poner subtitulos pero igual están en inglés. De ahí todo perfecto, además del juego una verdadera chulada
  • ソンギョウウ
    5.0 out of 5 stars Call of Duty シリーズの最高峰
    Reviewed in Japan on November 16, 2013
    Platform: Xbox 360Edition: StandardVerified Purchase
    Multiplayer と Instinction だけプレイした感想ですが。簡単に言うとシリーズの最高峰です。グラフィックスはびっくりするほどリアルで、操作性は今までの作品とちょっと違和感があるが、決して悪いとは言えません。低評価する人にもっとじっくりプレイしてからレビューを書いたほうがいいかと思います。このゲームソフトを買おうとする人は低評価のレビューを無視して、とりあえず買って自分の目で確認してください。他人の不適切な意見でこんないいゲームを見逃したら極めて惜しいです。
  • Hamad
    5.0 out of 5 stars Call of duty ghosts
    Reviewed in the United Arab Emirates on June 12, 2020
    Platform: Xbox 360Edition: StandardVerified Purchase
    I like it